BRAVO MEDIA
Delivered a real-time Usher digital double and a KPMG cinematic in Unreal Engine 5. The digital double was built on the full MetaHuman pipeline — from base mesh sculpt to in-engine groom assets, cloth simulation, and real-time performance optimization.
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Sculpted a custom facial mesh with topology built specifically to meet MetaHuman's rig constraints — ensuring seamless integration into Unreal Engine's facial animation system. 17 iterations over five days to get the base mesh right. Transferred into MetaHuman Creator, then hand-edited the skin blending and material parameters for accuracy and real-time performance.
Hand-placed and styled hair and beard groom strands in Blender, then transferred into Unreal's Groom component. Configured clump patterns, roughness curves, and curl dynamics to simulate natural hair behavior at real-time framerates. Added cloth physics to the outfit and optimized constraints for smooth performance under live rendering conditions.
Delivered a KPMG cinematic in Unreal Engine 5.
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