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iD TECH

2026  |  GAME DESIGN INSTRUCTOR  |  GAMEMAKER · UNREAL ENGINE · UNITY  |  DENVER, CO

Took classes of students from zero experience to a playable multi-level game in 7 weeks.

// OVERVIEW

Taught weekly classes of 6–12 students over 7 weeks, taking them from zero experience in coding and design to a fully playable multi-level game in their choice of GameMaker, Unreal Engine, or Unity. Wrote and delivered the curriculum: game design theory, greyboxing, design document authoring, player psychology, and engine fundamentals.

// KEY_RESPONSIBILITIES

CURRICULUM DESIGN

Wrote curriculum covering game design theory, greyboxing, design document authoring, player psychology, and engine fundamentals.

ZERO TO PLAYABLE IN 7 WEEKS

Guided classes of 6–12 students from no coding or design experience to a fully playable multi-level game.

THREE ENGINES, ONE CLASSROOM

Supported students across GameMaker, Unreal Engine, and Unity, adapting instruction and content to each student's skill level and creative direction.

// DESIGN_SPOTLIGHT

DESIGNING A CURRICULUM LIKE A GAME

A 7-week course is a progression curve, and every student finished it with a fully playable multi-level game.

Here are some of my favorite ideas I got the opportunity to coach them through:

- Reverse horror game where you are a 'Weeping Angel' and have to sneak up on a guard when he's not looking.

- Friendslop game where you splash each other in a pool and have a water fight.

- Game where you kill orcs with a 'thor's hammer' returning weapon.

- Cuphead-like game where the player fights bosses in a 2D platformer.