iD TECH
Taught weekly classes of 6–12 students over 7 weeks, taking them from zero experience in coding and design to a fully playable multi-level game in their choice of GameMaker, Unreal Engine, or Unity. Wrote and delivered the curriculum: game design theory, greyboxing, design document authoring, player psychology, and engine fundamentals.
// KEY_RESPONSIBILITIES
Wrote curriculum covering game design theory, greyboxing, design document authoring, player psychology, and engine fundamentals.
Guided classes of 6–12 students from no coding or design experience to a fully playable multi-level game.
Supported students across GameMaker, Unreal Engine, and Unity, adapting instruction and content to each student's skill level and creative direction.
// DESIGN_PROCESS
DESIGNING THE CURRICULUM LIKE A GAME
A 7-week course is a progression curve. [HOW YOU ORDERED THE WEEKS — WHAT STUDENTS NEEDED TO LEARN FIRST, AND WHERE YOU PLACED THE "BOSS FIGHTS"].
TEACHING GREYBOXING & GDDs
[HOW YOU GOT BEGINNERS TO PLAN BEFORE BUILDING — THE EXERCISE THAT MADE GREYBOXING AND DESIGN DOCS CLICK].
PLAYER PSYCHOLOGY FOR FIRST-TIME DESIGNERS
[WHICH PLAYER PSYCHOLOGY CONCEPTS YOU TAUGHT, AND HOW YOU MADE THEM CONCRETE FOR STUDENTS WITH NO DESIGN BACKGROUND].
ADAPTING TO EVERY STUDENT
[A STUDENT WHO NEEDED A DIFFERENT APPROACH, AND WHAT YOU CHANGED — ENGINE, SCOPE, OR HOW YOU EXPLAINED IT].
THE FINAL BUILDS
Every student finished with a fully playable multi-level game. [WHAT THE FINAL SHOWCASE LOOKED LIKE, AND ONE STUDENT GAME THAT SURPRISED YOU].