// OVERVIEW
Taught weekly classes of 6–12 students over 7 weeks, taking them from zero experience in coding and design to a fully playable multi-level game in their choice of GameMaker, Unreal Engine, or Unity. Wrote and delivered the curriculum: game design theory, greyboxing, design document authoring, player psychology, and engine fundamentals.
// KEY_RESPONSIBILITIES
Wrote curriculum covering game design theory, greyboxing, design document authoring, player psychology, and engine fundamentals.
Guided classes of 6–12 students from no coding or design experience to a fully playable multi-level game.
Supported students across GameMaker, Unreal Engine, and Unity, adapting instruction and content to each student's skill level and creative direction.
// DESIGN_SPOTLIGHT
DESIGNING A CURRICULUM LIKE A GAME
A 7-week course is a progression curve, and every student finished it with a fully playable multi-level game.
Here are some of my favorite ideas I got the opportunity to coach them through:
- Reverse horror game where you are a 'Weeping Angel' and have to sneak up on a guard when he's not looking.
- Friendslop game where you splash each other in a pool and have a water fight.
- Game where you kill orcs with a 'thor's hammer' returning weapon.
- Cuphead-like game where the player fights bosses in a 2D platformer.