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SIMPLE NOISE GENERATORS

2024 – PRESENT  |  DEVELOPER  |  C++ / UNREAL ENGINE 5  |  STUDIO REBORNE

A C++ Unreal Engine plugin providing ready-to-use procedural noise generation nodes for game developers. Built solo in Visual Studio and shipped on Fab, where it has passed 60,000 downloads with a 4.7 star rating — with active updates and an 82-member community Discord behind it.

60,000+ DOWNLOADS 4.7★ ON FAB 82-MEMBER DISCORD
>> VIEW ON FAB (opens in new tab) >> JOIN THE DISCORD (opens in new tab)
▌ PAGE UNDER CONSTRUCTION  —  feel free to reach out for more info about this project.

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C++ PLUGIN ARCHITECTURE

Designed and built the full plugin architecture in C++ using Visual Studio — following Unreal Engine 5's plugin development conventions for Blueprint exposure, module setup, and marketplace packaging.

NOISE SYSTEMS DESIGN

Ships Perlin, Voronoi, Worley, and more, in 1D, 2D, 3D, and 4D. Each pattern exposes intuitive scale, intensity, and variation parameters, plus cell size and attenuation controls, and supports Unreal Engine 5.1 through 5.7.

PUBLISHING, SUPPORT & COMMUNITY

Packaged, documented, and published the plugin to Fab (formerly the Unreal Marketplace). Maintained the listing through UE version updates, and grew an 82-member Discord where bug reports and feature requests turn into releases. 60,000+ downloads and a 4.7 star rating show a tool real developers rely on.

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