<< BACK TO PORTFOLIO ★ 2ND PLACE NATIONALLY — TSA GAME DESIGN

PHASE

2021 – 2022  |  GAME DESIGNER  |  TSA COMPETITION  |  POINT LINK FORCE

An RPG with cross-functioning genre mechanics: players gain abilities and combine them to solve puzzles of escalating difficulty, travelling through time between surreal painting worlds of environmental puzzles and bullet-hell combat. PHASE placed 2nd nationally at TSA Game Design out of 1,000+ competing teams.

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// KEY_RESPONSIBILITIES

CROSS-GENRE SYSTEMS DESIGN

Designed an ability system where players gain abilities and combine them across genres — the same toolkit solves environmental puzzles and survives bullet-hell combat.

PUZZLE & LEVEL DESIGN

Authored the GDD, designed puzzles of escalating difficulty, and blocked out levels for each painting world. Designed a system for organized dialogue.

PLAYTESTING & BALANCE

Balanced gameplay and conducted group playtesting sessions for each vertical slice ahead of TSA nationals, where PHASE placed 2nd out of 1,000+ teams.

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