<< BACK TO PORTFOLIO ★ 2ND PLACE NATIONALLY — TSA GAME DESIGN

PHASE

2021 – 2022  |  DESIGNER / DEVELOPER  |  TSA COMPETITION

A time-bending adventure through paintings — travel between surreal worlds to navigate environmental puzzles and bullet-hell combat sequences. Built for the TSA Game Design Competition where it placed 2nd nationally. An early proof that weird ideas, executed well, win.

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// GAMEPLAY_VIDEO

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GAME DESIGN & MECHANICS

Designed the core time-bending and painting-travel mechanics from scratch — creating a system where each painting acted as a self-contained world with its own puzzle logic and visual language. [ADD YOUR SPECIFIC DETAILS — what engine you built in, how many paintings/levels, how the time-bending mechanic worked mechanically, how you balanced puzzle difficulty.]

BULLET-HELL COMBAT DESIGN

Designed and implemented bullet-hell combat sequences integrated into the exploration flow — pacing the action against the puzzle sections to create a rhythm of tension and release. [ADD YOUR SPECIFIC DETAILS — how you designed the enemy patterns, difficulty progression, how the combat interacted with the painting theme, and what tools you used to build the bullet patterns.]

COMPETITION DESIGN & SCOPE

[ADD YOUR TEXT HERE — describe how you scoped and built the game for a competition context, what the judging criteria were, what you prioritized to reach 2nd nationally, and what you learned from the experience that shaped how you approach projects today.]

// SCREENSHOT_LOG

[ ADD MORE — screenshots from each painting world, combat sequences, puzzle screenshots ]