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STUDIO REBORNE

2022 – PRESENT  |  WRITER / PRODUCER  |  YOUTUBE

Wrote and produced educational game design videos covering design philosophy, systems design, and development techniques — 1.6M total channel views and 7k subscribers.

7K+ SUBSCRIBERS 1.6M+ VIEWS

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WRITING & SCRIPTING

Wrote every script from long-form to short form, researching design topics to cover. Concepted original design theses, presented philosophical conclusions, and gave advice to the YouTube design community.

FILMING & EDITING

Shot, edited, and color graded every video using DaVinci Resolve. Responsible for all motion graphics, composed a significant portion of the music, and filmed most gameplay footage in a cinematic manner.

CHANNEL GROWTH & AUDIENCE

Grew the channel from zero to 7k+ subscribers and 1.6M views through unique, creative content that fills a niche in the design community.

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CHOOSING A TOPIC

Every video starts with a design question. For 'How are games infinite?', the question was how do games navigate designing randomness?  I knew it was worth a full video when I began the script and let my imagination run wild on the greenscreen ideas.   

Greenscreen breakdown: the original footage, the keyed result, and the alpha key
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WRITING THE ARGUMENT

I write a script the way I write a GDD: constant iteration. Usually a script starts with a single line, then I build around it -- just like a GDD starts with an idea. The hardest part, just like making a game, is reeling in the scope. The question is always "How can I make engaging content without spending hundreds of hours in the eding bay?"

Opening of the How are games infinite? script in Google Docs, with staging and cut notes in brackets
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DESIGNING FOR RETENTION

A video is a game with one mechanic: keep watching. And that in itself helps me narrow my scope. Its always the most important to ask the question: 'What would the viewer want?' instead of 'What do I want?'. This methodology helps drive scope-creep away and tightens the project up.

DaVinci Resolve edit timeline with the REBORNE title card in the viewer YouTube audience retention for a Short: 0:36 average view duration, 82% average percentage viewed
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WHAT TEACHING DESIGN TAUGHT ME

Teaching design has taught me more about design than making any one game has. By explaining the reasoning behind every decision, I've become a far more analytical person. I can explain the decisions I've made, and work my way through future design decisions because I've become conscious of every choice I make and how that affects the player.

Viewer comments discussing the design lesson in the Why Your Tutorial Text Isn't Being Read Short

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