ALABASTARD
A metaphysical puzzle game where you solve your own murder after reincarnating as a rock. Built in Unreal Engine 5 in one week for the Unreal MegaJam 2022 — using Metahumans and motion capture to bring the characters to life. A full game loop, a unique premise, and a shipped product in seven days.
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Designed, built, and shipped a complete game in one week under jam constraints. Scoped the concept specifically to what was achievable solo in seven days — a puzzle loop that was weird enough to stand out and finished enough to actually play. The Kitbasher Award recognized the kitbashing creativity of the approach. [ADD YOUR SPECIFIC DETAILS — how you managed the week, what got cut, what worked immediately.]
Integrated Unreal Engine 5's Metahuman system for character creation and used motion capture data to drive character animation in-engine. [ADD YOUR SPECIFIC DETAILS — what motion capture pipeline you used (Live Link Face, Rokoko, etc.), how you retargeted the data, and what technical challenges came up with the Metahuman rig during the jam's time pressure.]
[ADD YOUR TEXT HERE — describe the puzzle mechanics, how you designed around the "reincarnated as a rock" concept, what the core game loop felt like, and how you iterated on the design during the week. What would you do differently with more time?]
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[ ADD MORE — in-engine screenshots, puzzle screenshots, Metahuman character shots ]